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2003 - FIRST EXPERIMENTS

In 2002-2003 I made some CG movies at RCD with Maya. In the beginning, it was mostly simple animations with Nurbs models
coming from Alias. But the projects became more complex and I started to use polygons to create news objects.
When working on a movie for Tramico, I used polygons to recreate some missing parts on a Peugeot 307. Starting with some
structural parts and pictures, I was able to quickly model the car front. And then, I had the intuition that polygons
could be used for design modeling.

1 - Starting base:
some few structural parts

2 - Car body recreated in
polygonal modeling

3 - Final result, subdivided
and smoothed